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Interactives Makes

Makes of things for others to interact with, including games, web content, and more

There are 25 Interactives Makes. View sorted by

Apollo Challenges

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Created July 6, 2015 by Sheri Edwards • 1471 views • 2 examples • 0 tutorials

Apollo Challenges

The Apollo 13 Moon Mission [ Houston, we have a problem ] was saved due to extraordinary courage and persistence in collaboration with those on the ground whose critical and creative thinking hacked a solution with the limited resources on board the space craft. Apollo challenges help develop those thinking skills by designing challenges that limit resources and time to create a solution. Students become better over time, especially with debriefing. Example: In three minutes with one piece of 8-1/2 by 11 inch paper and one two inch piece of tape, create a Statue of Liberty.

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Coding a Thank You Card

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Created July 22, 2014 by Alicia • 1618 views • 0 examples • 0 tutorials

Coding a Thank You Card

Coding a card for student with social disabilities: http://mssansing.wordpress.com/2014/07/20/challenge-accepted/

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Games – Easy Jeopardy Creator

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Created July 3, 2014 by Michelle Stein • 1845 views • 0 examples • 0 tutorials

Games – Easy Jeopardy Creator

For the Games Week, we created a collaborative Jeopardy game. Jeopardy Labs‘ version keeps track of the score once the user/host determines whether a player’s answer is correct.

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Creating a game out of survey software- WKU Library Game

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Created July 2, 2014 by Charlie @cjgberg • 1817 views • 0 examples • 0 tutorials

Creating a game out of survey software- WKU Library Game

In the spring of 2014 the undergraduate computing club at my university and their faculty mentors announced a Game Festival and solicited contributions. I wanted the Library to be involved, but lacking hardcore programming skills, I went at this from another direction: use an off the shelf tool in a totally unique way. Knowing the interactive attributes of the Qualtrics survey software, I invoked them to create a “Library Game” akin to shelving books…putting things in order. The story of the game is presented here: http://goo.gl/xrdBoj A link to the game is at the end of the presentation.

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Make a Video Game

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Created July 1, 2014 by Kevin Hodgson • 1537 views • 0 examples • 0 tutorials

Make a Video Game

You know your students play them. You might be a gamer, too, particularly as the world of mobile technology has brought apps like Candy Crush and Angry Birds into our phones. But where does one even begin when it come to teaching video game design? Gamestar Mechanic is one site that is constructed for the very purpose of teaching game design to young people. With the use of “quests” to teach game design and tools to build and publish video games, Gamestar Mechanic is a solid introduction to the world of gaming.

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Games – Make ‘Em, Play ‘Em, Hack ‘Em, (and most of all) Tell ‘Em!

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Created June 30, 2014 by Joe Dillon and Terry Elliot • 2211 views • 5 examples • 0 tutorials

Games – Make ‘Em, Play ‘Em, Hack ‘Em, (and most of all) Tell ‘Em!

CLMOOC 2014 Make Cycle #3 is all about games. And the games we are considering are ones taken from the widest continuum imaginable: childhood games, board games, made up games, online games, World Cup games and the greatest meta-game of all—telling stories about games. Games and gaming have burst into the learner zeitgeist over the last several years marked by the coining of the term “gamification” in education circles. Game sales are bigger than movie box office revenue worldwide. Game apps can create overnight millionaires. But games are also intimate and unconcerned with big bucks. Often they are about narrative…. Read more »

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Curating the Process With Livebinder

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Created June 22, 2014 by Jennifer Denslow • 1325 views • 0 examples • 0 tutorials

Curating the Process With Livebinder

I created this binder at Livebinders.com to curate the digital resources of the mooc as it progresses. The binder documents some resources from last summer’s mooc as well as some I’ve already found this year. It is a work in progress and will continually evolve as I take part in this summer’s collaboration. The first tab in the binder includes instructions on how to copy the binder and make it your own!

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myHistro Timeline

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Created June 16, 2014 by Michael Buist • 2545 views • 0 examples • 0 tutorials

myHistro Timeline

There are quite a few interactive timeline apps on the market, functioning both on web browsers and as apps on mobile devices. myHistro exists as both. It also functions well in the Edmodo app store. myHistro works as a timeline generator, incorporating text, pictures, video, and maps. Users can customize dates and times. Users can embed finished timelines into blogs and websites. Ways users could use myHistro is to create timelines of characters in a book or the adventures of an explorer. This year I plan on having students create timelines of their year, constantly revisiting their work and adding… Read more »

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MakerSim, Mixed Reality Makerspace

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Created June 9, 2014 by Jan Herder • 1446 views • 0 examples • 0 tutorials

MakerSim, Mixed Reality Makerspace

Exploring the idea of a virtual makerspace and how the digital can move to the corporeal, and visa versa. Mirroring a real life maker faire in Sept. I am looking at over coming the physical and financial barriers of integrating the maker ethos into a connected learning environment and providing a point of access for distance and disabled people. The particulars of making are really wide open within making the makerspace. For example the wine and food makers could share via hangouts their produce within the makersim so others could experience and learn about food and wine, etc. they share… Read more »

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Hacking a Classic Arcade Game

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Created by Kevin Hodgson • 1671 views • 1 examples • 0 tutorials

Hacking a Classic Arcade Game

In correlation with the “toy hacking,” video game hacking can begin with some classic arcade games as “mentor texts” that one can build upon. A nice element of the classics is that design and play are relatively simple, due no doubt to the constraints of technology of the time. Revisit some of the old arcade games — http://www.classicgamesarcade.com/ — and find a favorite. Next, either build a board game version of the video game, or use a video game design site like Gamestar Mechanic – http://gamestarmechanic.com/ – to build your own version of a classic arcade game. Consider ways you… Read more »

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built in collaboration with @cogdog, Educator Innovator, National Writing Project, K12 Handhelds, and the CLMOOC community