Let’s Go Viral! As part of 2015’s make cycle 3 assignment, we were asked to “create” a game. Think pay it forward meets the ice bucket challenge…post a video (or other media) giving a shout-out to your favorite teacher and pass it on….
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Let’s Go Viral! As part of 2015’s make cycle 3 assignment, we were asked to “create” a game. Think pay it forward meets the ice bucket challenge…post a video (or other media) giving a shout-out to your favorite teacher and pass it on….
Good luck surfing the flow! But hey, maybe you need to slow down a bit and go off on a Blog Walk. A Blog Walk is engaging in some “slow reading” of blogs within a community, such as the CLMOOC Blog Hub. It’s also more than just reading. It’s about engaging with other writers, by commenting or maybe writing your own blog post in reply to the blogs you have read. A powerful variation to the Blog Walk is to pull out quotes and interesting ideas, and reflect on the meaning of those words. A good Blog Walk will engage… Read more »
A digital version of a Mad Lib! Fill out the Google Form and get your personalized Mad Lib story emailed to you.
For this Make Cycle, we invite you to use game design to analyze, remediate, and reflect on complex systems. You may ask – why game design? The systems within which we operate can be difficult to understand – and even more so, difficult to discuss. Games – in all their forms – are engaging tools for experimentation. As dynamic and interactive works of art, games can inspire us to tackle and engage with complexity. Plus, games, and the ways in which they are designed, enable us to experiment and have fun with failure: the ability to try, fail, and try… Read more »
This is an interactive lesson that teaches about the various Creative Commons licenses using drag and drop games. I created it in Captivate.
When people are dispersed over the world, and the Internet is the only connection between them, creating a game where many people can play together is tricky. The idea behind an open online game is that it draws people in with a low entry barrier and helps them discover or forge new connections. With a collaborative document such as Google Docs or Hackpad, you can design a game with ideas built around a connected scavenger hunt. Inclusion of a simple tally sheet provides a sense of community, even if the score itself is not the point. This kind of open… Read more »
The Apollo 13 Moon Mission [ Houston, we have a problem ] was saved due to extraordinary courage and persistence in collaboration with those on the ground whose critical and creative thinking hacked a solution with the limited resources on board the space craft. Apollo challenges help develop those thinking skills by designing challenges that limit resources and time to create a solution. Students become better over time, especially with debriefing. Example: In three minutes with one piece of 8-1/2 by 11 inch paper and one two inch piece of tape, create a Statue of Liberty.
This make is a screen cast explaining the process of app smashing that I used to create an animated video remix, using my own video footage.
We have tons of pictures we’ve taken in our lives- what if we chose some of those and created a picture book from them? Rather than tell the story of the photograph, we use the photographs to create a whole new story. I used Google Slides to create my story.
For this Make Cycle, we invite you to consider how the media we compose within (like print, sound, still and moving image, or objects) influence how we communicate and interpret. In this Make Cycle, we will mediate and re-mediate and reflect on how the affordances of different media impact our choices, processes, and meanings. Ryan moved from image to words in this remediation: Remediation – as we’ll be thinking about it here – is unrelated to another use of the term in education: we are not talking about “remediating kids” as in “remedy”-ing them. Here, the focus is on media,… Read more »